IED
- Found in:
- IED
Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Only takes effect if the entry is flagged as an inventory item
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Marks this as an inventory item, 3D won't load unless the actor carries it
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Must be switched on with SetItemAnimationEnabled* before it takes effect
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Disable weapon animation for the item.
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Define an animation event to be sent to the weapon after it loads (has no effect if weapon animation is disabled)
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Must be switched on with SetItemAnimationEventEnabled* before it takes effect
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
An attempt to set a managed node when in parent attachment mode will fail and return false
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
aiAttachmentMode: 0 = reference, 1 = parent
An attempt to set parent mode when a managed node is also set will fail and return false
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
arPosition: 3 element float array (X, Y, Z), clamped to +-5000
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
arRotation: 3 element float array (Pitch, Roll, Yaw) in degrees, clamped to +-360
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
clamped to 0.01 - 100
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
- Found in:
- IED
Returns form displayed in aiSlot or None if empty or hidden
- Found in:
- IED
