DbMiscFunctions
- Found in:
- Dylbills PE
Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
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- Dylbills PE
PlaceAtMe but moves placed ref using MoveToLocalOffset function. PlaceAtMeRef is centerRef, new placed ref is RefToMove.
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- Dylbills PE
Apply Havok Impulse from left / right angle + Z direction. No requirements.
Examples:
ApplyHavokImpulseLocal(MyRef, 0, 5, 10) applies havok impulse so the ref flies forward and up
ApplyHavokImpulseLocal(MyRef, 90, -5, 10) applies havok impulse so the ref flies to the right and down
- Found in:
- Dylbills PE
Get the full Version Text displayed in the journal menu e.g "1.5.97.0.8 (SKSE64 2.0.20 rel 65)"
The Journal Menu system page must be open for this function to work.
Use RegisterForMenu("Journal Menu") and the OnMenuOpen event to ensure the Journal Menu is open.
Or, if your mod has an MCM, this will work when the MCM Menu is open, so use OnConfigOpen in your MCM script.
requires skse
- Found in:
- Dylbills PE
Get the Skyrim Version Text displayed in the journal menu, e.g "1.5.97"
The Journal Menu system page must be open for this function to work.
Use RegisterForMenu("Journal Menu") and the OnMenuOpen event to ensure the Journal Menu is open.
Or, if your mod has an MCM, this will work when the MCM Menu is open, so use OnConfigOpen in your MCM script.
requires skse
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- Dylbills PE
requires skse
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- Dylbills PE
show or hide creation kit markers in Game
If ShowMarkers == true, shows them, otherwise hides them.
If moveToRef == None (default), moves player to either whiterun or markarth fast travel markers.
Must move player to new area after changing bShowMarkers ini so cells reload to display markers.
no requirements
- Found in:
- Dylbills PE
Enable all the object refs in akCell that match formTypeFilter.
If formTypeFilter is 0 (default) enable all refs in the cell.
Requires skse.
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- Dylbills PE
Disable all the object refs in akCell that match formTypeFilter.
If formTypeFilter is 0 (default) disable all refs in the cell.
Requires skse.
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- Dylbills PE
create new xMarker ObjectReference
if PlaceAtMeRef == none (default) places new marker at the player.
no requirements
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- Dylbills PE
unequip all items on actor with delay in between.
requires skse and po3's papyrus extender
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- Dylbills PE
remove all items from ref which must be a container or actor to optional otherContainer
requires skse and papyrus extender and SSE
use Form[] Items = PO3_SKSEFunctions.AddAllInventoryItemsToArray(Ref, abNoEquipped, abNoFavorited, abNoQuestItem) for LE
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- Dylbills PE
Drop all items from ref, Ref must be a container or actor.
If dropIndividual is true, drops multiple of the same item time individually so they don't stack. If false, items are dropped stacked.
Requires SKSE
- Found in:
- Dylbills PE
Drop the NumofItems from ref individually so they don't stack.
If NumofItems == 0, drops all of the item from ref.
No requirements
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add shout to player if necessary and unlock all words of power.
requires skse
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requires skse
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check if location or any of it's parents has the keyword
Requires Papyrus Extender && SKSE
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- Dylbills PE
no requirements.
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requires skse. Get name of form. Checks for ObjectReference. return default nullString if not found.
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Returns true if the Mod has at least 1 form of type
Requires papyrus extender and skse
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Like HasKeywordString but returns true if multiple esp's have keyWords with the same name added.
Requires SKSE
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- Dylbills PE
If AllKeywords == false (default) returns true if the akForm has any keyword in the akList formlist.
If allKeywords == true, only returns true if the akForm has all keywords in the akList.
No requirements
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- Dylbills PE
If AllKeywords == false (default) returns true if the akForm has any keyword in the akList array.
If allKeywords == true, only returns true if the akForm has all keywords in the akList.
No requirements
- Found in:
- Dylbills PE
If AllKeywords == false (default) returns true if the akForm has any keyword in the StorageUtil Form list.
If allKeywords == true, only returns true if the akForm has all keywords in the List.
Requires skse and PapyrusUtil
- Found in:
- Dylbills PE
If AllKeywords == false (default) returns true if the akForm has any keyword in the JsonUtil Form list.
If allKeywords == true, only returns true if the akForm has all keywords in the List.
Requires skse and PapyrusUtil
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- Dylbills PE
Copy keywords from form A onto form B.
Requires skse and papyrus extender
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Requires SKSE
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is the index in string s between the StartKey and EndKey.
Example:
String s = "() (Some String)"
Bool b = DbMiscFunctions.IsStringIndexBetween(s, 4, "(", ")") ;true
Bool bb = DbMiscFunctions.IsStringIndexBetween(s, 2, "(", ")") ;false
Bool bbb = DbMiscFunctions.IsStringIndexBetween(s, 0, "(", ")") ;false
requires skse
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- Dylbills PE
requires skse. Convert int to hex string.
if result string length is less than minDigits,
adds 0's to the start for positive numbers, or f's to the start for negative numbers.
default is 8 (for form IDs)
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- Dylbills PE
requires skse
If TreatAsNegative == true, returns hex as negative number.
Example:
ConvertHexToInt("FD4", true) returns -44
ConvertHexToInt("FD4", false) returns 4052
Note that if the hex is 8 digits in length (such as form IDs) and starts with "F" it is always treated as negative natively by papyrus.
- Found in:
- Dylbills PE
For convenience. Returns the akForm ID as a hex string.
requires SKSE.
- Found in:
- Dylbills PE
like Math.Pow, calculates x to the y power, but uses only integers which is more accurate if not needing floats.
Only works for positive y values.
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returns floor of the square root of i.
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returns absolute value of i.
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rounds the float input and returns int
5.4 returns 5
5.5 returns 6
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rounds the float input and returns float
5.4 returns 5.0
5.5 returns 6.0
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rounds the float down to the specified decimal places
Example:
RoundDownToDec(1.2345, 2) returns 1.23
RoundDownToDec(4.5678, 3) return 4.567
not 100% accurate, limited by string as float conversion.
Example: RoundDownToDec(100.78945, 2) returns 100.779999999
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Same as RoundDownToDec but returns string instead of float. In this case RoundDownToDecString(100.78945, 2) returns "100.78"
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requires skse
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requires SKSE. Splits string by divider and returns as float array.
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requires SKSE. Splits string by divider and returns as int array.
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Sort========================================================================================
if Direct == true, sorts the passed in akArray directly
if Direct == false, Passed in array is unaffected and returns new array (that is akArray sorted).
if Direct == false requires skse to create the new array.
- Found in:
- Dylbills PE
requires skse.
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- Dylbills PE
Opposite of StringUtil.Split. Convert string array to single string, elements separated by divider.
If IgnoreDuplicates == true, only adds an element to the string once
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- Dylbills PE
If IgnoreDuplicates == true, only adds an element to the string once
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- Dylbills PE
If IgnoreDuplicates == true, only adds an element to the string once
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Trace
No requirements.
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- Dylbills PE
TraceUser
No requirements.
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- Dylbills PE
Notification
No requirements.
- Found in:
- Dylbills PE
MessageBox
No requirements.
- Found in:
- Dylbills PE
ExtendedVanillaMenus.MessageBox
requires ExtendedVanillaMenus and skse
- Found in:
- Dylbills PE
WriteToFile
requires PapyrusUtil and skse
- Found in:
- Dylbills PE
Join up to 20 strings into a single string seperated by the Divider
Stops joining at the first empty "" string it finds.
no requirements
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- Dylbills PE
Join all 20 strings into a single string seperated by the Divider
no requirements
- Found in:
- Dylbills PE
get the current screen resolution.
[0] = X or width
[1] = Y or height
requires skse
- Found in:
- Dylbills PE
Get game settings for soul levels
no requirements
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- Dylbills PE
Get game setting soul level names
no requirements
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- Dylbills PE
Get the actor soul size. 0 = petty, 1 = lesser, 2 = Common, 3 = Greater, 4 = Grand, 5 = Black (for NPCs)
No requirements
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- Dylbills PE
Get actor soul size as string.
no requirements
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- Dylbills PE
the IsEquipped function doesn't work for spells, hence the need for this function.
no requirements
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- Dylbills PE
requires skse and DbSkseFunctions.psc version 6.7 or greater
- Found in:
- Dylbills PE
Is the akActor an NPC?
no requirements
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- Dylbills PE
Returns true if akActor is moving.
I've only tested on NPC humanoid actors. Not sure if it works for other types.
No requirements
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- Dylbills PE
[DEV SERVER] Loading description...
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requires skse. Sort Actors in akArray by their display name.
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requires skse. Sort ObjectReferences in akArray by their display name.
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requires skse. Sort Forms in akArray by their name.
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requires skse, put all actor names of actors in akArray to a string array and return.
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requires skse, put all ObjectReference names of ObjectReferences in akArray to a string array and return.
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requires skse, put all Form names of Forms in akArray to a string array and return.
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requires skse, put all Form names of Forms in akList to a string array and return.
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requires skse, put all Form names of Forms in akList to a single string seperated by divider. Default new line.
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Requires skse. Add all forms in akList to new form array.
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Add all forms in akArray to akList
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- Dylbills PE
no requirements
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no requirements
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wait while the keyCode is pressed.
If the key is released before the secondsToWait time has elapsed, returns false.
If the secondsToWait time elapses and the keyCode is still pressed, returns true.
Requires skse
- Found in:
- Dylbills PE
Like WaitWhileKeyIsPressed but this is an interval wait version.
Wait while the keyCode is pressed.
Returns true if the entire waitCount finishes.
Returns false if the key was released before the waitCount is finished.
The wait interval should be a small value (default is 0.01) for this function to be accurate.
Requires skse
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- Dylbills PE
requires skse, register for all keys between min and max. Default is 1 to 281, or all keys.
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requires skse
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Are all the hotkeys pressed?
If onlyTheseKeys is true, (default), returns true only if all the hotkeys are pressed and no other keys are pressed.
requires skse.
- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
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validate indexes first.
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validate indexes first.
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validate indexes first.
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validate indexes first.
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validate indexes first.
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validate indexes first.
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validate indexes first.
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remove all duplicates in Json int / float / string / form lists, leaving only 1 of each element in the list.
If asceding == true (default) removes duplicate entries from the start of the list first,
Else removes duplicates from end of list first. ======================================================================================
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- Dylbills PE
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Opposite of String.Split()
Join all elements in Json Int List to a single string seperated by divider. =================================================================================
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requires skse and papyrusUtil. Get the string for a form type int.
Exampe: FormTypeToString(SomeMiscObj.GetType()) returns "Misc"
can specify another file other than "Data/interface/DbFormTypeStrings.txt" if desired
- Found in:
- Dylbills PE
requires skse and papyrusUtil.
Get form type strings within a range.
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- Dylbills PE
requires skse and papyrusUtil. Get the string for keycode.
Exampe: GetKeyCodeString(28) returns "Enter"
can specify another file other than "Data/interface/DbKeyCodeStrings.txt" if desired
- Found in:
- Dylbills PE
requires skse
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- Dylbills PE
requires skse
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Return mod name string that the FormID comes from. e.g "Skyrim.esm"
assumes FormID is 8 digits long.
Requires skse
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- Dylbills PE
Return mod name string that the akForm comes from. e.g "Skyrim.esm"
Requires skse
- Found in:
- Dylbills PE
get common form types without SKSE =======================================================================
These functions mimic the main Categories in the creation kit.
GetActorFormType corresponds to the Actor category. GetAudioFormType corresponds to the Audo category ect.
Note, can pass in ObjectReference's and it will auto get baseObject and return type.
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for base item types in player inventory
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includes all of the above form types
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Same as above but returns strings instead of ints==============================================================================
If TypeStrings == none, returns the ScriptName of type. Can pass in string array to return different strings for translations.
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for base item types in player inventory
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includes all of the above types.
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Useful for force closing the inventory menu, or forcing the player to sheathe their weapon.
No requirements
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add and remove akForm from actor silently.
This is useful for instance after changing an actors speed via akActor.SetAv("SpeedMult", 110)
Or after changing armor model paths, or on the player after changing item names if in the inventory or container menu, will display visually the name change.
No requirements
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- Dylbills PE
used to update menus while they are open.
Example, changing a map marker property (name, icon or visibility) while the map menu is open
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- Dylbills PE
requires SKSE and Papyrus Extender
swap all worn equipment between actor A and B.
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Set all ActorValues to Values on akActor
no requirements
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Mod all ActorValues with Values on akActor
no requirements
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return all actor values in ActorValueStrings to float array.
if DArrays == none, requires skse. Can pass in DynamicArrays form to not use skse.
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same as GetActorValues but returns for instance "Health = 100.0" in string array instead of float values
if ActorValueStrings == none, uses ActorValues for strings.
can specify ActorValueStrings for translations. Indexes in ActorValues and ActorValuesStrings should match.
if DArrays == none, requires skse. Can pass in DynamicArrays form to not use skse.
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- Dylbills PE
same as GetActorValueStrings but puts all values in a single string divided by Divider.
if ActorValueStrings == none, uses ActorValues for strings.
can specify ActorValueStrings for translations. Indexes in ActorValues and ActorValuesStrings should match.
no requirements
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- Dylbills PE
return all Base actor values in ActorValueStrings to float array.
if DArrays == none, requires skse. Can pass in DynamicArrays form to not use skse.
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same as GetBaseActorValues but returns for instance "Health = 100.0" in string array instead of float values
if ActorValueStrings == none, uses ActorValues for strings.
can specify ActorValueStrings for translations. Indexes in ActorValues and ActorValuesStrings should match.
if DArrays == none, requires skse. Can pass in DynamicArrays form to not use skse.
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- Dylbills PE
same as GetBaseActorValueStrings but puts all values in a single string divided by Divider.
if ActorValueStrings == none, uses ActorValues for strings.
can specify ActorValueStrings for translations. Indexes in ActorValues and ActorValuesStrings should match.
no requirements
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- Dylbills PE
return actor values of akActor from actor values in file to float array.
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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- Dylbills PE
same as GetActorValuesFromFile but returns for instance "Health = 100.0" in string array instead of float values
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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- Dylbills PE
same as GetActorValueStringsFromFile but puts all the values in a single string seperated by Divider
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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- Dylbills PE
return all Base actor values in file to float array.
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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same as GetBaseActorValuesFromFile but returns for instance "Health = 100.0" in string array instead of float values
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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- Dylbills PE
same as GetBaseActorValueStringsFromFile but puts all the values in a single string seperated by Divider
can specify your own file path. Look at the structure of DbActorValues.txt to make another file.
requires skse and papyrusUtil.
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- Dylbills PE
Attach the akScript to the Ref.
Mostly for LE as on SE you can use the No Esp mod instead
if ref == none, attachs akScript to the player
requires skse and consoleUtil or DbSkseFunctions.
DbSkseFunctions (included with this mod) only works on SE and AE
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- Dylbills PE
menuName must match a valid menu name in UI.psc
requires skse
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get the string between leftChar (outer) and rightChar (outer) strings.
leftChar and rightChar should both be a single character string.
For instance:
string sExample = "(A, (B + (C)), D)"
GetStringBetweenOuterCharacters(sExample) ;returns "A, (B + (C)), D"
GetStringBetweenOuterCharacters(sExample, 1) ;returns "B + (C)"
requires skse
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find the index of the nth instance of string toFind in string s
if nthInstance == -1 (default), finds the last instance in string s
requires skse
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Finds the last index of String ToFind in string s
Example: FindLastStringIndex("The dog is the coolest dog in the world", "The") returns 30, the last instance of "the"
Requires skse.
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- Dylbills PE
returns the index of the first character of toFind inside string s
returns -1 if toFind is not part of the string or if startIndex is invalid or if the characters preceding and following ToFind in s are not whitespace
Example
FindWholeWordString("TestString", "String") returns -1
FindWholeWordString("Test String", "String") returns 5
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returns true if the single character string C is whitespace.
requires skse
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find next word in string. (Next string of non white space) from startIndex
Examples:
String A = FindNextWordInString("This is some text ") ;A = "This"
String B = FindNextWordInString("This is some text ", 12) ;B = "text"
String C = FindNextWordInString("This is some text ", 9) ;C = "ome"
requires skse
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same as above but in reverse
if startIndex is -1, startIndex is string length
requires skse
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requires skse
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same as above but in reverse
if startIndex is -1, startIndex is string length
requires skse
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requires skse
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same as above but in reverse
if startIndex is -1, startIndex is string length
requires skse
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requires skse
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same as above but in reverse
if startIndex is -1, startIndex is string length
requires skse
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requires skse
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same as above but in reverse
if startIndex is -1, startIndex is string length
requires skse
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requires skse
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Requires skse
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Count the number of String ToFind that occures in String s.
If WholeWordsOnly == true, only counts where the string ToFind occures is surrounded by whiteSpace.
requires skse
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remove all SearchStr instances from TragetStr except for the first instance
requires skse
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Remove All Duplicate strings separated by Divider. Example:
RemoveAllDuplicateStrings("TestString||TestString||Hmmm||TestString|| Test String ||Hmm||TestString") returns "TestString||Hmmm|| Test String ||"
RemoveAllDuplicateStrings("TestString||TestString||Hmmm||TestString|| Test String ||Hmm||TestString", IncludeDividersInResult = false) returns "TestStringHmmm Test String "
requires skse
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[DEV SERVER] Loading description...
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insert the InsertStr to the TargetStr at the CharPosition and return new string.
if CharPosition == -1, appends the InsertStr to the end of TargetStr
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Remove a single character in String s at Index
Requires skse
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Find the last index of the string toFind in string s.
returns -1 if not found.
requires skse
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Remove Non printable characters from string
Requires skse.
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Remove Non printable characters from string
Requires skse.
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Add prefix to string s and return new string
If OnlyIfNotPresent == true (default) only adds the prefix if it's not already present.
Requires skse
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Same as above but adds to all strings in array
Requires skse
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Remove prefix from string s, if it exists and return new string, or return s if not present
Requires skse
- Found in:
- Dylbills PE
Same as above but removes from all strings in array
Requires skse
- Found in:
- Dylbills PE
Add suffix to string s and return new string
If OnlyIfNotPresent == true (default) only adds the suffix if it's not already present.
Requires skse
- Found in:
- Dylbills PE
Same as above but adds to all strings in array
Requires skse
- Found in:
- Dylbills PE
Remove suffix from string s, if it exists and return new string, or return s if not present
Requires skse
- Found in:
- Dylbills PE
Same as above but removes from all strings in array
Requires skse
- Found in:
- Dylbills PE
Add prefix to akForm's name
If OnlyIfNotPresent == true (default) only adds the prefix if it's not already present.
Requires skse
- Found in:
- Dylbills PE
Same as above but adds to all form names in array
Requires skse
- Found in:
- Dylbills PE
Remove prefix from akForm's name if it exists
Requires skse
- Found in:
- Dylbills PE
Same as above but removes from all form names in array
Requires skse
- Found in:
- Dylbills PE
Add Suffix to akForm's name
If OnlyIfNotPresent == true (default) only adds the Suffix if it's not already present.
Requires skse
- Found in:
- Dylbills PE
Same as above but adds to all form names in array
Requires skse
- Found in:
- Dylbills PE
Remove Suffix from akForm's name if it exists
Requires skse
- Found in:
- Dylbills PE
Same as above but removes from all form names in array
Requires skse
- Found in:
- Dylbills PE
Does the string have the Prefix?
Requires skse
- Found in:
- Dylbills PE
Does the string have the Suffix?
Requires skse
- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
- Found in:
- Dylbills PE
same as GetStringFromFile but returns value as int.
- Found in:
- Dylbills PE
same as GetStringFromFile but returns value as float.
- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
- Found in:
- Dylbills PE
Same as GetAllStringsFromFile but saves values as ints to int array
requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Same as GetAllStringsFromFile but saves values as floats to float array
requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
[DEV SERVER] Loading description...
- Found in:
- Dylbills PE
Print all items in a container to the FilePath with the mod they come from included.
Requires SKSE
- Found in:
- Dylbills PE
Write form ID's of forms in akList to file. If ReplaceIdStartWith0x == true (default), replaces first two characters of ID with 0x.
Requires skse and PapyrusUtil
- Found in:
- Dylbills PE
Write form ID's of forms in akList to file. If ReplaceIdStartWith0x == true (default), replaces first two characters of ID with 0x.
Requires skse and PapyrusUtil
- Found in:
- Dylbills PE
Write form ID's of forms in storageutil formlist to file. If ReplaceIdStartWith0x == true (default), replaces first two characters of ID with 0x.
Requires skse and PapyrusUtil
- Found in:
- Dylbills PE
Write form ID's of forms in JsonUtil formlist to file. If ReplaceIdStartWith0x == true (default), replaces first two characters of ID with 0x.
Requires skse and PapyrusUtil
- Found in:
- Dylbills PE
Write bool animation variables of akRef found in DbAnimationVariableBools.txt to OutputFilePath.
Can specify a different VariablesSourceFilePath if desired.
Default variables found in DbAnimationVariableBools.txt are from https://www.creationkit.com/index.php?title=List_of_Animation_Variables
Requires skse and papyrusutil
- Found in:
- Dylbills PE
Write int animation variables of akRef found in DbAnimationVariableInts.txt to OutputFilePath.
Can specify a different VariablesSourceFilePath if desired.
Default variables found in DbAnimationVariableInts.txt are from https://www.creationkit.com/index.php?title=List_of_Animation_Variables
Requires skse and papyrusutil
- Found in:
- Dylbills PE
Write Float animation variables of akRef found in DbAnimationVariableFloats.txt to OutputFilePath.
Can specify a different VariablesSourceFilePath if desired.
Default variables found in DbAnimationVariableFloats.txt are from https://www.creationkit.com/index.php?title=List_of_Animation_Variables
Requires skse and papyrusutil
- Found in:
- Dylbills PE
Requires skse and papyrusutil
- Found in:
- Dylbills PE
register the akForm to recieve all AnimationEvents from the akSender
no requirements
- Found in:
- Dylbills PE
register the akAlias to recieve all AnimationEvents from the akSender
no requirements
- Found in:
- Dylbills PE
register the akActiveMagicEffect to recieve all AnimationEvents from the akSender
no requirements
- Found in:
- Dylbills PE
Register the akForm to recieve all Animation Events from akSender found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Register the akAlias to recieve all Animation Events from akSender found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Register the akActiveMagicEffect to recieve all Animation Events from akSender found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
register the akForm for all Menus in string array.
Requires SKSE
- Found in:
- Dylbills PE
register the akAlias for all Menus in string array.
Requires SKSE
- Found in:
- Dylbills PE
register the akActiveMagicEffect for all Menus in string array.
Requires SKSE
- Found in:
- Dylbills PE
Register the akForm for all menus found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Register the akAlias for all menus found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Register the ActiveMagicEffect for all menus found in File specified by FilePath.
Events in the file should be separated by new line.
Requires SKSE and PapyrusUtil
- Found in:
- Dylbills PE
Write all data info to TargetFilePath from all .psc files in SearchFolderPath. Writes ScriptNames, Function Names, Event Names, Function Definitions and Event Definitions.
requires skse and papyrus util.
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
is the index in string s between a block comment start and end
requires skse
- Found in:
- Dylbills PE
- Found in:
- Dylbills PE
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